![]() ![]() You can use this callback to modify or move files before Gradle builds the application. Unity calls OnPostGenerateGradleAndroidProject for all IPostGenerateGradleAndroidProject interfaces.Otherwise, if you chose to build the project, Unity places the libil2cpp.so library into the Gradle project. More info See in Glossary into the Gradle project. More info See in Glossary, Unity places C++ source files produced from your C# scripts A piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. Universal Windows Platform, however, supports only two. Unity supports three different scripting backends depending on target platform: Mono. More info See in Glossary scripting backend A framework that powers scripting in Unity. If you chose to export the project and not build it, and use the IL2CPP A Unity-developed scripting back-end which you can use as an alternative to Mono when building projects for some platforms.Unity adds and updates values inside Gradle templates and manifest files based on the Unity project’s Player Settings and Build Settings. ![]() More info See in Glossary, Gradle templates, and manifest templates from your Unity project and uses them to create a valid Gradle project. NET assemblies created with tools like Visual Studio) and Native plug-ins (platform-specific native code libraries). There are two kinds of plug-ins you can use in Unity: Managed plug-ins (managed. Unity collects project resources, code libraries, plug-ins A set of code created outside of Unity that creates functionality in Unity.See in Glossary and template files, or export your project and edit it in Android Studio. More info See in Glossary and other Unity windows to configure most aspects of the final build, however for more control, you must overwrite manifest There are two types of manifest files: project manifest s and package manifest s. Gradle lets you use Player Settings Settings that let you set various player-specific options for the final game built by Unity. More info See in Glossary to build Android applications so it is useful to understand the build process and how Unity interacts with Gradle. This automation means that many common build errors are less likely to occur. Unity uses Gradle An Android build system that automates several build processes. ![]()
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